Extremist groups are using video games to recruit new members, experts say – Lexington-Fayette, Kentucky

Lexington-Fayette, Kentucky 2022-07-01 09:56:34 –

Video games have always been a big part of Alex Newhouse’s life.

“They are places for creative expression and for understanding what your personal identity is in a good way,” says Newhouse.

Newhouse is the Deputy Director of the Center for Terrorism, Extremism, and Counterterrorism, Middlebury Institute.

Newhouse is a major study investigating how radical groups like white supremacists are using video games to recruit new members and radicalize potentially vulnerable people. Is one of the people.

Video games are no longer just a place for players to disconnect. It’s often like a unique social media platform where players communicate, play together, and build meaningful relationships.

“They have become these places where people live a significant part of their lives,” says Newhouse.

according to Defamation Prevention League, 10% of young gamers admit that they have been exposed to the ideology of white supremacists while playing with others online. It’s almost 1.5 million people between the ages of 13 and 17.

“What happens is that a few militants enter these lobbies, use very fierce racial slurs and other militant language, and are positive from others in the lobby. I’m basically looking for a reaction, “says Newhouse.

According to Newhouse, dislike, racist and anti-Semitic content can be easily found in some online games with a simple search.

Suppressing malicious expressions is difficult for moderators.

“For example, it’s very complicated because the tech company itself wanted to stop this. You are free to use content bans, content moderation, account suspension, etc. We saw it. Every time you do that, you push it underground, like the dark web, or into a site you don’t use often. It’s hard to monitor. ” Carnegie Mellon University Professor Kathleen Carley studied how radical groups navigated the Internet.

New House the study No link has been found between video game violence and real-life violence.

He says he’s working with technology companies to create ways to fight bad content.

He also says it’s up to parents to know who their kids are talking to online, as the villains are throwing a wide net in the hope that someone will join them.

“They don’t want to radicalize everyone they interact with. Rather, they’re just looking for that sliver that they might be interested in,” says Newhouse. increase.

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