Making a beautiful 3D model is not as easy as it might seem at first glance. Therefore, today we will consider the basic rules of how to create a 3D model correctly so that it turns out incredible, and in general, we will find out what is architectural modeling.
Getting started with a model
The initial stages of creating a picture are the most difficult. Basic tips at this stage.
It is best to rely on examples from the real world – or the work of other artists. Even if there is no desire to use them as references, they can still become a source of inspiration and determine the shape of the object and additional details.
Never start with detailing
At this stage, it is best to go from general to specific. You need to start with the large shapes and silhouette of the picture. And also you need to pay as much attention to proportions as possible. In order not to start detailing the image ahead of time, it is necessary at first to work with the model in low resolution.
Get rid of what you don’t like
Elements of the image that are out of place or just plain ugly will distract attention and interfere with further work.
Add “wear and tear”
Sometimes you don’t want to model cracks in a character’s brand-new armor or stain it with dirt spots. But if you add “worn out” to the picture, it will become more realistic. The main thing is not to overdo it.
Name the models
It doesn’t matter what you create – character, environment or weapon. Give it a cool name or title. And come up with a short story. This is a great way to put your imagination to work.
Textures and materials
If the model is intended for a game engine, and it is assumed that it will be seen from different angles, therefore it is better to use UV sets. They allow you to apply texture to every part of the model. To do this, you can use the programs Quixel Ddo and Substance Painter: they automatically generate, for example, scuffs at the edges of the model. This is a great time saver.
Feel free to try different material colors and color combinations. This is how you can choose the most advantageous color scheme. As for the details, the main thing here is not to overdo it. It is recommended to add details only where they would be present in reality. For example, scuffs often appear on the outer edges of the mechanism, but dust accumulates in depressions and depressions.
If you light the model correctly, it will look pretty even without textures. And if you already have a good image, then lighting will only beautify it. Lighting settings change depending on what you intend to highlight or what mood you want. But if you are interested in realism, try at least to use Image-Based Lighting. This is easily accomplished with renders like Keyshot and Marmoset Toolbag. Just select a surrounding background image and the render will use it to illuminate your model from all angles. Reflexes on materials will be added automatically – based on the same background image.
Details are always important. They will add realism to your character and help complete the look. However, you cannot overdo it here: if you cover the whole character with an even layer of details, then the eye will have nothing to catch on.
Difference between organics and hard surface objects
The difference is that organics are easier to draw with sculpting, while objects with a solid surface are easier to create through polygon modeling. Most 3D modeling software allows you to create both. It is best to work with a hard surface.
Summing up the results, we can say that 3d interior modeling is not such a difficult process if you approach it responsibly. And thanks to all these rules and tips, you can create an incredibly realistic and beautiful model, even for a beginner.