Tucson, Arizona 2021-10-25 19:40:25 –
Sean Newgent: “Marvel’s Guardians of the Galaxy” has always been a bit mysterious. The lesser-known comic book Team B became a breakout star in the Marvel Cinematic Universe through a James Gunn movie. Today, the Milan crew is even more attached to Square Enix and Eidos-Montriot video games. Away from movies and cartoons, this game is an independent galaxy adventure that takes you from the castle hall, which appears to have been designed by Zdzislawbeksinsky, to the shaded streets of Knowhia and everything in between. In a typical Guardian style, Peter Quill and his crew peeked at several factions. But the apparent discontinuity between trivial revenge and various plots comes together in the usual heroic “save the entire galaxy” story. In this way, it feels like a 25th limited comic series, throwing a lot of B plots on the wall early on, and finally all the issues that seem to be out of context appear in the main story. Clarify what to do.
Phil Villarreal: The Gunn movie took the Guardian to the height of the Avengers style. Responding to the humor and action of the movie, as well as the awesomeness of the “Spider-Man” PS4 game and its miles, was a daunting task for Eidos-Monttrior. A spin-off centered on Morales. The game doesn’t fully meet those impossible expectations, but it’s approaching attractively. It’s hard to nail the feel of a serialized comic book and the spectacular influence of a Marvel Cinematic Universe movie, but the game really nails both. Inspired by both comics and movies, the visual style of boldly advancing in a unique way sold me from the beginning. Also, cheerful and insightful writing and voice acting longed for the next cutscene rather than wanting to skip them to get back to action. What was your favorite design choice?
SN: By design, the best part of the game is the large set pieces. As you said, it nails everything in that regard. From the claustrophobic corridor of an abandoned spaceship to the giant hideout of a handful of villains in the game, the Guardians have childlike discoveries and excitement. Awe for games like “Uncharted”. There are many large set pieces for shooting shootouts and solving puzzles. And while the action sequences are much more spaced than “Uncharted,” there is a much more enjoyable dialogue between the characters that responds to almost every decision you make as Peter. Going the wrong way or roaming the area trying to figure out how to solve a puzzle always involves a bargain from a rocket. It’s an organic game that you haven’t felt recently. It feels like a movie is showing. But does the gameplay fit the set piece, story, and character?
PV: Not perfect. It’s a fairly standard, linear pop-and-drop thing, and occasionally chooses dialogue to make it feel like there’s some agency in the way the story unfolds. At first, it’s strange to be part of a team, but always focus on controlling Star Road, rather than switching between teams. Often, other guardians appear to be riding free. With the amount of simple button firepower they supply, the babysitters required are minimal. Nothing was more frustrating than the constant need to resuscitate after Groot and Drax did harm. The way teams follow your orders and your leads gives you a sense of power and leadership that can only be found in team-based shooters like “Rainbow Six.” The developers made bold story choices that paid off.
SN: Combat is a lot of fun. Nothing is more satisfying than freezing and then dropping an enemy and breaking them apart. But as the game progresses, it gets older and older. Even with the introduction of different types of enemies that require the strategic use of certain special ammunition and character abilities, nothing unique can be found in combat. And at higher difficulty, it can be especially frustrating, as it becomes artificially difficult by becoming a bullet sponge that the enemy takes forever to defeat. And at your point about the character, I got the impression that we would switch guardians to allow for a wider variety of playstyles. In each battle, you’ll receive experience points that allow you to upgrade some of each character’s psychic abilities, but basically you can lock them with the push of another simple button that you can do to damage your crew. It will be released. As a result, the experience system feels fixed and upgrading characters does not offer a variety of strategies or playstyles.
PV: If the upgrade system hadn’t been added, it would definitely have been possible. Much of what I’m grateful for this game is that ISN isn’t there. Thank you for the lack of free multiplayer, microtransactions, and looming DLC aimed at squeezing out extra cash to experience the “full” package. In many ways, the game is as thrown back as Star-Lord’s bomber jackets and mixtapes. I mentioned earlier how the game is reminiscent of “Uncharted,” but “Guardian” avoids the modern traps of corporate desires to stick to the essence of experience and story, in some respects. It exceeds that. Even the most repetitive, this is an incredibly fun and satisfying game that makes you feel like a 12 year old playing a superhero in the backyard. Maybe Starlord’s maturity is 12 years old. You rarely find a game that captures that fun enthusiasm.
SN: The sense of discovery, immature and disgusting humor. You’re perfectly right, this game doesn’t make you think so hard, but it’s a clock to see if you take a little longer to see where the story takes you It’s a kind of popcorn entertainment that leaves you to check. Also, it’s very rare for a self-contained game to feel customized for a single-player experience. “Guardians” bears the stigma of being the Marvel game following the Avengers, which has been heavily panned since last year, but it’s easy to shrug and stand on its own. Whether you’re a fan of original books or comic books, it will last. Such a licensed game is easily 6 hours of half-baked fluff and could have moved thousands of units based solely on its name. But it’s clear that Eidos Montreal (who developed the recent “Deus Ex” game) really cares and can get it anywhere, 15-20 hours from the first playthrough, depending on the playstyle. Within the story, there is a selection system that allows the player to chime the story in a way that they want to play to some extent-I can’t prove that the selection makes a dramatic difference enough to justify, but the second play. Through.
PV: I think the game is worth going through again and again, even with minor changes in repeated playthroughs. The game definitely has the appeal of a summer blockbuster style, and I won’t complain if it’s longer than it needs to be. The developers are clearly fans of the source material and are proud of the Guardian, rather than gently overwhelming the fans as in the Galaxy Guardian: Telterre series, with storytelling and presentation choices. It became clear that I wanted to confirm. I was part of a minority who appreciated what the “Avengers” game was trying to achieve last year, but there is no doubt that this new “Guardians” is decisively superior. I trust the comic book assets in the hands of this team. They could probably even make great “Fantastic Four” and “Ghost Rider” games.
SN: ““Guardians of the Galaxy” is just as amazing as the movie partner. I joined with little expectation and got hooked within the first hour. It’s a gorgeous game, all the characters are fascinating, and the script nails a really playful joke. There are many great surprises along the way, and honestly, I can argue that it’s better than this year’s Marvel Studios movie and TV output. Combat and puzzle solving required some improvement, and there were quite a few glitches I encountered during the playthrough (but not breaking the game), but despite those issues, I now do it. Don’t be afraid to call, say “Marvel’s Galaxy Guardian” will be in my top game of the year.
PV: I am with you Hiccups aside, this “Guardians” game was just unveiled at this year’s E3, but it’s definitely a surprise on many Games of the Year lists, including myself. The game is lively and infectious with a killer soundtrack packed with cheesy 80’s hits like “Grand Theft Auto: Vice City”. That’s certainly more than you can say about “Black Widow”. Like Star-Lord, “Marvel’s Galaxy Guardian” has a great deal of fun locking out to his own quirky rhythm, so it’s impossible not to follow it.
The review code was provided by the studio.
Sean reviewed the game on PS4. Xbox Series X Phil.
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