As often as it is true with the DLS, the performance of achieving the price of visual quality. Put, the false frame you add, especially for lower frame rates, more images of image quality. The generation of robes work as promised, and if you are staring at the number, it is impressive. If you have after a higher frame rate number, adding new frames for the game adding smooth, although it may not be expected. The frame you make is not the same as the original person. The number is so much as promised, but the more input is enhanced, more inputes are laid 2077 as an example of the 2077 is an example of a multi-frame generation. I try the game on the 16.060 x 1,560 x 1,660 x 1,600-pixels in overdrive ray mode, multi-frame tweaking mode like me. The 2x Multi-Frame Mode at the following quality settings, RTX 5090 Average 82 frame per second (Fps). The jumps up to 115 FPS in the 3X mode, using the better refresh rate of the 240-Hz in the Razer Blade 160-Hz in the LarmeshYou Luke can get more juice by changing the DLS settings. In the past, I will not recommend it. But with DLSS 4, there is the biggest for the quality of the image with a new transformer model. Accepted as a choice in Cyberpunk 2077 (not as another toy), so you can compare the screen image to see the difference. The shadow is more realistic, the text that is clearer, and there is a fewer and overharpening ADI artifacts do not be wrong – the remaining subtle change is still subtle. If you are familiar with the DLS, you know even in new iterations, the image quality can suffer, especially if you are a business outside the quality. Your eyes wander to the frame corner or object at the distance, and you will see the text, and you can see the text quickly, and the resolution resolution texture texture. Not perfect, but the transformer model most of the mistakes. Wider Symboli is only one game. I also try Indiana Jones and a great circle, Star Wars are addressed, black myths: wkong, and impressive competitors. Except from the wake, this game also has the original Implementation of DLSS 4, but remains some fewhotograph: Luke Larsen