The Consumer Financial Protection Bureau proposed a new measure on Friday that could protect Robux from scammers and hackers. The proposed rule would interpret the terms in the Electronic Funds Transfer Act, or EFTA, which is usually used to protect consumers from unauthorized debit transactions, to includes several virtual currencies provided by gaming and cryptocurrency companies. unauthorized transactions, account hacks and takeovers, theft, fraud, and loss of assets,” read the CFPB post announcing the proposal. “They have also been described as receiving limited to no help from game companies and banks or digital wallets are involved. Refunds are often denied, people find game accounts issued by video game companies after players try to request refunds from financial institutions, or people will be caught in a torture loop with an AI-powered customer service representative when they’re just trying to get a straight answer.” Friday’s proposal to fix the problem. EFTA protects consumers who transfer funds electronically, limits their liability for errors, and provides a way to correct unauthorized transactions. After being notified by the consumer, the covered financial institution must conduct an investigation into the unauthorized transaction and promptly correct the error. In its proposed interpretation, the CFPB said consumers have equal rights when using some virtual currency. However, EFTA will only apply to games that allow players to exchange currency among themselves using accounts that resemble “consumer asset accounts.” For example, the popular children’s game platform Roblox allows creators to earn Robux by selling cosmetic items or building their own in-game worlds and experiences. Through Roblox’s DevEx program, Robux can be converted into US dollars. Not all games that have in-game currency must comply with these rules. Fortnite players, for example, can spend V-Bucks to buy cosmetic items and “battle passes”, but the currency cannot be exchanged between players and other merchants. published a report detailing the risks associated with the purchase and transfer of virtual currency. In it, the agency emphasized that banks and virtual currencies on gaming and crypto platforms are increasingly like traditional banking infrastructure, with some protection for users if funds are lost or stolen. reality and gaming platforms,” CFPB director Rohit Chopra said in a statement about the transaction last year. “As more banking and payment activities are conducted in video games and cyberspace, the CFPB is looking for ways to protect consumers from scams and fraud.” several years. Just last month, the Federal Trade Commission reached a settlement with Epic Games, the developer of Fortnite, which requires the company to return more than $245 million in refunds to users who were allegedly defrauded into buying the game’s virtual currency. At In a press release issued on Friday, the agency said it would seek feedback, specifically from players, on the necessary protections. The deadline for feedback is March 31, 2025.